Monday, 12 March 2012

Lava.


I worked on our lava material today, came up with this applied to a fluid actor that ripples in a frequency of 10 and at a speed of 0.4

Monday, 23 January 2012

Pipeline test run.

Today we decided to do a test run of how everything would run, So the idea was to concept a pillar, model it, texture it then import it into UDK.

All went extremely well, Kieran concepted a nice looking pillar in theme with our game, Josh then created said pillar and UV Un-wrapped it for Kieran to start texturing, meanwhile I grabbed my old lobby scene and made it look less crap.

After Kieran had finished the textures, both model and texture was given to me to import, Success! After applying some basic collisions and fixing scaling issues we had our first in-game asset, enjoy the following image of our success!


Monday, 26 December 2011

Thursday, 15 December 2011

News?

What's the news?

Well the fact we are UBER busy getting our Game Design Documents down right now is one of them, after a few days rest I'm sure we will start having a nice constant stream of content making its way onto here.

Olly