Sunday 20 May 2012

Sunday Wrap Up.

This weekend I (Olly) ended up shifting away from the text based HUD that had been giving the player information about Health, Ammo, Points and so on.

Today I felt that I would create a basic Scaleform HUD that we could easily create images for then replace my basic elements with.


So currently I have the logo resting on the left hand side and a health bar on the right, thanks to Scaleform I can have it moving on a Z plane.

You may also notice from that image that we now have our character in the game, I imported the skeletal mesh on Friday when Josh handed it over along with the animations, At first he didn't move but he was in the game.
Afterwards I set up the animations by importing all the characters animations into an AnimSet and then created the AnimTree to link all the animations up.


The next part will be importing the UV Textures and adding them to the character, from there we will then add in the gun and it's textures but I'll talk about that more when it's been done.


MONDAY
And here's what our HUD looks like today

No comments:

Post a Comment