Thursday 3 May 2012

Updates

Today I (Olly) decided to upgrade the game from the December build of UDK to the March version, the reason for this was due to graphical problems now plaguing the December build and plus I wanted to take advantage of the March build with it's Simplegon tools and better terrain tools.

Today has mostly consisted of transferring all our files over and making sure everything works, I also started working on our cover system and updating our post process effect system, below is a screen shot of the exterior of the building with updated lighting and PP in place.


The landscape and sky are placeholders for now, our own custom ones will be added in tomorrow once I'm done finalizing them, also have a few more textures to start importing in to become walls, floors, decals and static mesh textures, they too will most likely go in tomorrow.

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