Da crew bro!

Oliver Curtis Level Designer & Programmer
Work ranging from UDK, Source and now the CryTek3 engine, Oliver loves to experiment with new and interesting ideas, he achieves this by programming new features or tweaking old ones to create a better gaming experience, he's been known to dig his head into the U3 Engine and mess around with it's renderer and game types to create new and interesting game worlds.

Oliver's real passion is in Level design, having spent hundreds of hours inside Valves Source Development Kit, Epics Unreal Development Kit and now messing around in the CryTek3 engine, bringing a world from pencil to screen is what amazes him the most, his own development blog is located here, where you can find all his past and present work.



Kieran Morris Conceptual & Texture Artist 


Pending...